1. If you had to pick a single invention in a game you were most proud of what would it be?
Googlemaps for D&D. I will someday write up how to do this.
2. When was the last time you GMed?
Sunday. Type 4.
3. When was the last time you played?
Like... Wednesday the 28th of December? Dark Heresy.
4. Give us a one-sentence pitch for an adventure you haven't run but would like to.
Dark heresy... So you live on a medieval tech jungle-deathworld (think Pandora from Avatar, but not pretty if you aren't familiar with 40k) and then Tyranids invade and you have to fight a Lictor in the jungles.... and you only have swords and bows.
5. What do you do while you wait for players to do things?
Listen intently so i know what the fuck it is they are exactly trying to do.
6. What, if anything, do you eat while you play?
I drink Mother (energy drink) and sometimes i eat chocolate.
7. Do you find GMing physically exhausting?
YES. Most the time, but also it energises me enough afterwards to keep me up.
8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?
My Moritat Assassin in Dark Heresy (a space ninja with a lightsabre for those of you unfamiliar with Dark Heresy, with a vow never to use modern weapons, only ones with edges, so swords and arrows) went and got himself a custom-made compound bow with a laser sight and blades attached to the ends of it... So kinda like Hawkeye's bow except that it doubled as a double-bladed sword.
9. Do your players take your serious setting and make it unserious? Vice versa? Neither?
Make it unserious all the time but still take it serious all the time as well... if that's possible.
10. What do you do with goblins?
I haven't ever used them... yet. In my game world they're traders, thieves and they steal babies and live in the ground, so kinda like your typical d&d kobolds, but more like proper Germanic myth goblins.
11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?
Economics to do with the mobility of capital, that and photocopying.
12. What's the funniest table moment you can remember right now?
When the rogue tried to run away from the giant snakes in the jungle trees and ended up diving into the pond... Which had an anaconda in it.
13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?
Type 4. Heroes of Shadow. Trying to see how a class, one of my players wants to play, works.
14. Who's your idea of the perfect RPG illustrator?
Who-ever does the type 4 illustrations (i haven't bothered to check) or Todd Lockwood.
15. Does your game ever make your players genuinely afraid?
Yes... i think.
16. What was the best time you ever had running an adventure you didn't write? (If ever)
I have never run an adventure i haven't written, but i've only been GMing a year, year and a half.
17. What would be the ideal physical set up to run a game in?
Circular couches. Big table. Modular hirst artblocks to build anything and heaps of miniatures to represent everything, all painted.
18. If you had to think of the two most disparate games or game products that you like what would they be?
Type 4 and Dark Heresy.
19. If you had to think of the most disparate influences overall on your game, what would they be?
George RR Martin and Terry Practchett.
20. As a GM, what kind of player do you want at your table?
One who isn't afraid to actually sandbox and who engages with the setting above the game mechanics.
21. What's a real life experience you've translated into game terms?
I had an NPC childishly break up with a PC.
22. Is there an RPG product that you wish existed but doesn't?
A book and CD set of a huge amount of data, including supply and demand spreadsheets and economic systems, weather generators, random NPC table etc. Basically a complete, compact version of the best of Abulafia, with more modelling of real-world systems.
23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?
My brother. Pretty well. He's played all the Bioware RPGs so he understands pretty much all of it.